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Factorio green circuit layout
Factorio green circuit layout




factorio green circuit layout
  1. #FACTORIO GREEN CIRCUIT LAYOUT HOW TO#
  2. #FACTORIO GREEN CIRCUIT LAYOUT FULL#

reduced train rerouting (more minimum active stations ) More information & forum discussion regarding my blueprints and other neat things older versions Same thing without train stations (but with balancers): click to expandĪll screens, bp-strings and KirkMcDonald links on FactorioBin forum discussion about the two-rail system. There is also a RHD->LHD T-junction included. The trainstations are for LHD and 2-4-0 trains (it is possible to make them 1-4-0 by moving the (un-)loading chests, as there is no room for the belt balancer you have to remake them within the factory. the fuel requester chests are controlled by a CC at the stacker (preset to 10 nuclear fuel), its signal is transmitted by green wire at the rear end of the trainstations. the first station (closest to the stacker) of each resource will be always active to avoid the 'no path' error, because of that i recommend at least 2 trains per resource.

factorio green circuit layout

#FACTORIO GREEN CIRCUIT LAYOUT FULL#

the trainstops are 'intelligent', they will turn on as soon a full trainload can be loaded/unloaded and no train is present. the trains can be scheduled with wait time or (my recommendation) empty/full cargo. additional stackertracks) to the BP book. the trains in this bp use LHD! click to expand click to expand for more info maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2.5 belts red. Under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. KirkMcDonald all my circuits (something like this) Train based (RHD) click to expand all my circuits: (45i/s) V1.0a KirkMcDonald blue circuits click to expand Pictures V1.0 but the idea stands: copy the width of the assemblers to extend

#FACTORIO GREEN CIRCUIT LAYOUT HOW TO#

Train based (RHD) click to expand blue circuits (processing units):ģx tileable with red belts (4,05i/s) KirkMcDonald Blue Circuits 01 2nd stageģx tileable with blue belts (6,75i/s) KirkMcDonald Blue Circuits 02 how to extend (30,8i/s) V1.0 KirkMcDonald red circuits click to expand Factory factorio circuit copper layout build current assemblers criticism constructive ratio. (11,25i/s) V2.2c KirkMcDonald red circuits click to expand Factorio Green Circuits Beacon Design, Green Circuits. Train based (RHD) click to expand red circuits:ġ0x tileable with red belts (15i/s) KirkMcDonald Red Circuits 01 2nd stageĩx tileable with blue belts (22,5i/s) KirkMcDonald Red Circuits 02 how to extend (45i/s) V3.0 KirkMcDonald green circuits click to expand The numbers for the individual colors: green circuits:ħ-8x tileable with yellow belts (28-32i/s) KirkMcDonald Green Circuits 01 2nd stageġ0x tileable with red belts (60i/s) KirkMcDonald Green Circuits 02 3rd stageĩx tileable with blue belts (90i/s) KirkMcDonald Green Circuits 03 how to extend Renders and more information on FactorioBinĪnd forum topic regarding my blueprints and other neat things. This is my blueprint book for all three types of circuits.īelted (no robots), fully 8-beaconed, tileable, vanilla! Combined together, these circuits can also make modules.Circuit Book (Green/Red/Blue) Circuits V3.0 the trains in this bp use LHD V1.0a - signal cable correction - corrected station inserters - minor aesthetic adjustment. Ore and coal are input on the belts on the bottom right. It will smelt 15 ore per second or one full yellow belt into plates. maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2.5 belts red. Furnace starting setup A simple, compact smelting block suitable for the beginning of the game. The logistic network is also incredibly dependent on products constructed with these circuits.Įlectronic circuits need to be made in order to produce the upgraded variants of circuit such as the advanced circuits and processing units. all my circuits: under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. Certain other logistic devices will also need electronic circuits to be created, such as rail signalling equipment. The electronic circuit is the first in a line of circuit-type intermediate products.Įlectronic circuits are used as an ingredient for many item recipes, including creation of all kinds of inserters, and most production machines such as assemblers, solar panels and electric mining drills. The electronic circuit (or "green circuit") is a basic intermediate product, widely used throughout the game.






Factorio green circuit layout